Abstract—This paper presents research on an immersive digital storytelling learning experience with a metaverse gamification game platform to enhance game developer competency. The objectives were; 1) to develop an Immersive digital storytelling learning experience with a metaverse gamification; 2) to assess the game management architecture an Immersive digital storytelling learning experience with a metaverse gamification; 3) to assess a model for creating an immersive digital storytelling learning experience and; 4) to assess the game developer competency of students studying using an immersive digital storytelling learning experience with a metaverse gamification game platform. Research hypothesis is students using an Immersive digital storytelling learning experience with a metaverse gamification game platform and game development skills are perform at the highest level. The sample comprised 15 students at secondary school level 1 from Ongkharak Demonstration School, Srinakharinwirot University. Participants were recruited through multistage randomization. The research tool was a game developer assessment of learners using a realistic digital storytelling learning experience with a metaverse gamification gaming platform. The research results supporting the hypothesis were found to be at the highest level (mean = 4.97, S.D. = 0.18).
Index Terms—Learning experience, immersive digital storytelling, metaverse, gamification, game developer competency
Jaruwan Karapakdee* and Panita Wannapiroon, “Immersive Digital Storytelling Learning Experience with a Metaverse Gamification Game Platform to Enhance Game Developer Competency,” International Journal of Information and Education Technology vol. 13, no. 6, pp. 890-898, 2023.
http://www.ijiet.org/show-189-2485-1.html